Eberron (D&D 5e)

Session 3: The Mourning Remembered (Parts II & III)
20 Olarune 998 YK

The beast roared like something between a lion and dragon as it launched from balcony to the ceremony rooftop.  Its body loosely resembled a massive four-armed, ram-horned ape, with smokey claws and fangs as long as daggers and swords.  Loud snaps sounded from the frenetic, fiery sparks trapped within in its gray, roiling, cloud-like body.  It was a demon, a storm cloud, a murderous monstrosity – truly a Mourning nightmare come to life.

Screams of terror echoed across the rooftops from the thousands assembled – thousands of people of all races and callings, from all over Khorvaire and beyond were suddenly a frantic, terrified mob driven only by one thing: survival.

Seemingly always with an arrow at the ready, Amenadiel's shot gave the massive creature pause, leaving a smoking wound even as the beast's sparks devoured the arrow.  And Sovelo's spell delayed the beast's assault further, blasting it back toward the balcony from whence it came, spinning horned creature head over heals. 

But soon the Mourning Beast was above the Remembrance Day Ceremony's main rooftop, cleaving heads, splattering brains and guts, and sending broken corpses falling down through Sharn, their bodies snapping and breaking further onto Sharn's rooftops, streets and bridges. 

Every bridge exploded into a mad scramble, people calling out for aid even as they were being trampled.  Like all bridges surrounding the ceremony, the two bridges off the ceremony rooftop were a crush of desperate attendees.  Many on the main rooftop were high ranking officials, dignitaries, lords and nobles, including Lord Bren – one of the few survivors, like you, and thanks to you, of The Mourning that ended the Last War exactly four years ago.

And yet here it was again – The Mourning Returned – in the form of some awful cloud-like beast, slaughtering everyone in its path.

And then, the main rooftop began to shake as tiles cracked, broke and were blasted away.  Like a living pit of spikes, dozens of animated blades launched and lanced into the feet and legs of the main rooftop attendees – including you.

Sovelo and Akra the dragonborn seized onto the suspicious antiquities professor they and Amenadiel had been tailing, the sixty-some odd winters old father of Lorn Bren's lover – and made for the north bridge.

Mazikeen and dwarf twins Caiomhe (KEE-VAH) and Elgeon's attention also turned their attention to the north bridge.  Elgeon's horse form swiftly sped his sister and the tiefling into and even through the mob, toward their charge, a drunken young lordling Daric they were to watch from a distance during the Rememberance ceremony.  

The Mourning Beast halted its assault then, searching the bridges and rooves for several intense moments.  Whatever it was looking for, it did not seem to find.  It only roared in frustration and fury, resuming its attack on who was still on the main rooftop.

Lord Bren was doing his best to escort people towards the south bridge, and even brandished his hidden rapier, challenging the beast in a clear mix bravery and personal terror.  "Go!  Go, my love!  Get out here!" he called out after the cloaked half-elf Ethelene, daughter of Professor Gydd. 

She was as striking as Mazikeen – for a half-elf without tiefling horns, of course.  From what you knew about Lord Bren's tastes the first day you met him and the four years since, it was not hard to understand why Lord Bren had fallen for Ethelene.

Most the party doubled back and came to Lord Bren's aid then.  Amenadiel and Mazikeen were the, followed soon after by Akra, Caiomhe (KEE-VAH) and Elgeon.  Only Sovelo was nowhere to be found, having whisked the Professor into the safety of a "friend's" antiquities shop to wait out the chaos and danger.

Though Mazikeen would fall momentarily, succumbing to the deep wounds from the smoking claws of the beast, a flurry of steel, shots and spells later finally destroyed the Mourning Beast.  It exploded, its mist shooting into everyone's nostrils, and the sparks of life inside its cloudy body dissipating around a diamond.  Fresh from death's door, the gold-craving tiefling wasted no time diving to save the diamond from falling deep into Sharn.  Moments later, Elgeon and his owl  also "saved" Daric's briefly lost magical goblet from the hands of a small child below mistaking it and its everflowing wine for a toy.  Even Sovelo and the Professor reappeared, clearly in their cups and apparently no worse for the wear from the attack.  Lord Bren, Professor Gydd and Ethelene expressed their deepest gratitude for your aid and protection.

Elite guard arrived on scene and immediately assisting the other guards in securing and sealing off the blood, guts, and corpse-filled area.

Lord Bren and the party were asked by to stay in Sharn during the potentially long investigation; officials would be by at their earliest opportunity to collect more information.  There were hundreds if not thousands Sharn citizens and visitors to interview, buildings to search, and much blood and death to clean up from the Rememberance Day attack.

~

Caiomhe, Elgeon and Mazikeen escorted Lord Daric "home."  The building was riddled in all kinds of overgrowth, as if no none had tended to it in years.  Young Daric seemed stunned that the dwarves and the tielfing – "Oh shite!  A fucking tiefling!!" – took such good care of him and were so kind as to bring him home safely, and in thanks, seemed like he gave them both his enchanted goblet and his home – though he did warn the trio that were some "things" they might want to kill inside before moving in.  Otherwise, happily drunk Daric made off to Sheila's with a naughty grin on his eternally oblivious face.

~

The companions cleaned up at Lord Bren's home, his dutiful servants providing new clothes and washing and cleaning salvageable clothing, weapons and armor. 

Two such servants, Durn and Donna, revealed themselves to Akra and Amenadiel working against the Order of the Emerald Claw, having more information related to the Dragonmark in Saerun Tower from the Day of Mourning.  This included the Emerald Claw being involved in the building of some sort of massive Dragonmarked machine out of slain warforged parts.  The trail had finally led Durn and Donna to Sharn, but after working for Lord Bren for four months, their trail had all but dried up.  They told Akra and Amenadiel their secret employer would like to recruit the dragonborn and elf to hunt down the Emerald once again – just like they did four years ago, and the two servants offered gifts from their benefactor in a gesture of good faith for their consideration.  Durn and Donna handed the warrior and ranger something hand-sized each, wrapped in blue silks – which they stowed away, for now.

Sovelo also took Lord Bren aside to discuss ways to protect the Professor – sending him away on on a special productive assignment for Morgrave University or somesuch was wise.  Illusory goods and compromised deals?  Far south in Xen'drik?  With dark elves?  Bren was shocked to find out how deep his someday-father-in-law was with his illegal antiquities activities.  And Bren was equally shocked that the silver-tongued Sovelo was able to glean so many details out of the old professor.

The companions, appearing clean once more except for the day's awful memories, met with Lord Bren to eat. 

Oreon, the warforged joined them, and had a wealth of information to provide on the Mourning Beast – or Beasts.  They were others, and he had fought them on a few of his contracts, but never defeated one.  According to Oreon's experiences with them, victims of Mourning Beasts sometimes exploded, sometimes rose again, or sometimes perished slowly.  Lord Bren swore, thankful yet jarred by all the information, headed off in alarm to speak with the lead investigator.

Durn and Donna, the servants, came to clear the tables as Oreon reached for and unsuccessfully tried to eat a bread roll.  The servants' curious eyes lingered on Akra and Amenadiel and their packs a few extra moments. 

Suddenly, the double doors exploded from their hinges and splintered apart in a loud crash.  Once more, the companions saw the heavy, black boots of Emerald Claw Order Knights before them.

 

 

 

 

 

 

 

 

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Session 2: Saerun Tower (Part II) & The Mourning Remembered (Part I)
20 Olarune 994 YK & 20 Olarune 998 YK

Dwarves, half-elf, dragonborn, elf and tiefling all rushed upstairs after the Emerald Claw Order knights, only to find a floating dragonmark and Lord Bren's aide, Aric, in a stupor – both surrounded by zombie wolves.

A blast of thunderous magic and a flurry of crushing blows, blades and arrows later, the beasts lay dead and both Sovelo and Mazikeen got what they came for: a copy of the wondrous dragonmark and its whispered piece of the Draconic Prophecy. 

Of course, the half-elf also acquired the same dragonmark Mazikeen bore on her back: an aberrant Shadow dragonmark, similar in effect, but not in aesthetic design to the dragonmark belonging to the elves of House Thuranni, who control the Shadow Network.

Also unexpected was the warforged Oreon, who seemed to see things without needing sight and seemed to work more missions for different employers in a week than even Mazikeen. 

Elgeon, the male dwarf twin, saw the Emerald Claw make off into the gloomy clouds above as he popped back open the trapdoor Oreon had just come through.

Oreon warned the party then that trouble was coming in the form of his sworn enemy Pox, a four-armed honorless warforged warrior, so the party made haste to exit Saerun Tower.  As their boots crunched back onto the mountainside, they saw them – undead warriors, Emerald Claw knights, and some sort of magic-using female clad in purple and skull necklaces.

Oreon held them off, helping the party escape, warning them they might die if they stay.  Sovelo didn't hesitate, and soon the rest of the party went after him to return to their officers, employers or even homelands, their various missions at the tower complete.

But then the gloomy sky turned to fire, and a gray, fire-streaked fog crashed down onto the battlefield below the mountain.  Screams of anguish and terror followed, and then… utter, uncomfortable silence. 

The war was over.  The Mourning had come.

~

Between returning home and family obligations, and finding other work, most of the tower group had kept in touch since that dark day. 

Four years later to the day, they would all reunite in person for the first time in the City of Towers, for Remembrance Day, a gathering that grown in size and reverence every year.

Lord Bren ir'Gadden, whom the party had rescued from Saerun Tower during the Mourning, had invited all of them as his personal guests – Sovelo, Akra, Caiohme (KEE-VAH), Elgeon, Amenadiel and Mazikeen, and yes, even the curious warforged, Oreon. 

Several of the party would pick up extra work at the ceremony itself – such as glorified babysitting for a lordling, or tailing a suspicious professor of antiquities. 

The Remembrance Ceremony had just begun, with the speaker mentioning one of the good things that came from such a terrible day, the treaty and the subsequent freedom of the Warforged, when it attacked.

A great, gray, sparking mist, roiling into the shape of some sort of large creature, pierced the balcony, abruptly cutting off the speaker. 

A chorus of shocked and fearful gasps echoed from the rooftop crowd. 

Had the Mourning come to Sharn?

 

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Session 1: Six and the Secrets of Saerun Tower (Part I)
20 Olarune 994 YK

Far below a ruined mountain tower on the border of Cyre and Breland, armies clash on Saerun Road.  Attackers from Thrane and Breland have been reinforced by Zil wands, Valenar cavalry, and a handful of Aundairian soldiers – together, they now vastly outnumber the defending Cyre army.  

The mountain tower is a perfect vantage point for the latest carnage of the Last War: the Battle of Saerun Road.  Mercenary forces recruited from all nations – even Droaam monsters and Darguun goblins – fight for some combination of land, loyalty, honor, faith, bloodlust, ambition or greed, on both sides. 

They converged on Saerun Tower from all directions.  What secrets were they after?  And who were they, this motley crew?

A bored-looking lordling half-elf and two stocky, not-nimble minded bodyguards.

A towering golden-scaled dragonborn warrioress and a foreign wood elf bowman.

Fire-haired dwarven twins, one clad in a gauntlet of metal arms and armor, another clad in leather and… small, furry animals… and ginger?

And the horned one, a cloaked, shadowy tiefling even more foreign to these lands than the elf marksman.

They drew closer to each other, to learn more.  As another battle in the Last War raged on the road far below, they learned some were on orders to investigate the mountain tower, while others had decidedly different reasons to make their way up to the border tower between the nations of Cyre and Breland.

Moments before the strange six gathered, the dragonborn warrioress, Akra, had already sensed the gloom of undeath, and the half-elf lordling, Sovelo's keen ears had already heard something terrible.

Then, the pleading and screams of a tortured man inside filled all of their ears.  Soon the unlikely group sprung into action, penetrating the tower from two entrances.  Bile-vomiting zombies and skeletons assaulted them. 

By blade, hammer, mace, arrow, axe and spell – rotten zombies and unsettlingly silent skeletons fell to their might.  Who were these people? 

Inside, black boots pounding upwards to the top of the tower caught the eye of Caoimhe (KEE-VAH), the dwarven fighter.  Mazakeen, the tiefling, set quickly upon her bounty: a blood-drenched and fingerless Lord Bren ir'Gadden, far away from the City of Towers he called home.  The other dwarf – the green-and-brown-clad squirrel-wearing one – named Elgeon was scarcely able to cast a spell to heal the wounded lord before Mazakeen started dragging him away.  A girl has to make her coin, after all!

Soon, the rest of the group decided to follow the black boots to the top of the tower – Akra, the dragonborn, and Amenadiel, the elf, were after Lord Bren's torturers, after all: the Emerald Claw Order. 

Outside, as Lord Bren yammered on about his wealth and her striking looks, Mazakeen tilted her horns sideways in sudden realization.  Had the promise of gold caused her to forget?  She had sought Saerun Tower for another reason besides Lord Bren and – still unknown to her – the same reason as the bored half-elf lordling Sovelo.

The curvy tielfing bounty huntress whirled on her heels.  Her protesting bounty — "You want to WHAT?!  Are you mad, you tiefling bitch?!  Those are EMERALD CLAW knights!  They'll kill us!  Just take me home to the City of Towers!" — in tow she rushed to rejoin the equally unusual folks she had just met and battled alongside.

 

 

 

 

 

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Session 0: Welcome to Eberron!
Campaign Begins 3-3-17

Welcome to Eberron!

Campaign begins 3-3-17. 

At Session #1, the DM will first help you with any final character background touches, tweaks and party connections. 

Then we'll jump into the world of Eberron on our first adventure!

 

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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