Eberron (D&D 5e)

Session 10: Tentacles, Cargo, a Kraken, Stormreach, Sandworms and Two Gold Coins


  • The party fought off tentacled illusions below decks and recovered the mysterious Lyrandar cargo successfully
  • Elgeon hired several skilled guards back in Sharn to protect it until Sovelo's mother claims the necromancy-magic infused and disease-ridden dozen barrel
  • On the way to Xendrik, the party deals with a few pirates and raiders but handle the situations through some combination of glib tongues, sharp weapons, mighty spells or simply quicker sails
  • Also on the long sea voyage to Xendrik, the party witnessed a distant maelstrom/whirpool and a massive kraken on the horizon; Captain Dawan told you he heard tell of this such whirpool appearing in the spring, and that there are whispers it leads to another place
  • Forty days and 1,500 miles later the party arrived in the port of Stormreach, Xendrik
  • The Morgrave University professors, Quenton and Roselyn, made final arrangements for the trek to Cyradyn Pyramid, including securing camel mounts for everyone and hiring a guide
  • Mazikeen procured forged identification papers from a tall, lithe tiefling dealer with gazelle-style horns
  • The party bumped into Oreon the warforged, trying out new hats in the open bazarre
  • Oreon told the party he had fought off 28 weresharks near Sharn's docks before needing to withdraw, had later escaped being captured by pirates on the way to Xendrik, had soon after killed all of them to escpe, and had just now in Stormreach arranged an expedition to a volcanic area of Xendrik in search of something he is to recover from fire giants
  • Mazikeen attempted to deceive Oreon into joining the party to the pyramids, but the warforged saw right through her fumbling words and facial tells; Oreon warned the party the would surely all die at the pyramids, but wished them luck nevertheless
  • On the way to the pyramids, the party's guide pointed out a train of giant sandworms on the horizon, leaping and bursting up and through and back into the sands; the guide explained the sandworms are known to wait patiently and hide underneath the sands for prey to come along – sometimes for days – before bursting out of the sands and devouring their prey whole
  • One hundred paces from Cyradyn Pyramid, your guide's work is done; he leaves.  Quenton informed you a new guide back to Stormreach will be here in seven days
  • Quenton and Rosely reveal a map and explain the basic layout of the pyramid, including  that their research focus is the scrolls and tomes in the lower leves: the tombs; the professors warn you that you can expect to face undead along the way, and certainly below the base of the pyramid in the tombs
  • Just inside Cyradin Pyramid, Sovelo begins to protest staying there any longer than the few seconds you have already, surely expecting to die any moment as Oreon warned the party several days ago in Stormreach
  • Akra collapses, losing consciousness for a few moments; she explains she had a vision of where you must take the golden coins from your noble estate's infested dinner table, that the coins are some sort of key to finally rid your new home of its long family curse of undead who haunt the place

"In the tombs below, it's… clearer now.  I saw a dozen or more sarcophagi, mummies… one of them towering over the others… headless…

…and other things… blurs… I'm not sure… lurking and breathing in the shadows…

…and black-shelled insects with great, wicked serrated pincers… swarms… everywhere… watching over the sarcophagi… sharpening their pincers… waiting… for us!"  — Akra



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